Skip to main content

BeamNG GmbH

Bremen, Germany

Our History

Since 2012 we are focused on the continuing development of our state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware.

Our engine was first released in 2013 and is now widely available for entertainment and simulation purposes.

The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game.

Our comprehensive simulation platform is suitable for ADAS, autonomous driving, and driver training applications.