Question is made up of ex-AAA developers whose past team credits include: Thief: Deadly Shadows, BioShock, BioShock 2, BioShock Infinite, Dishonored, South Park: The Stick of Truth, and South Park: Fractured But Whole. We draw on a long history of games with strong central narratives & diverse player-enabling systems with the goal of attempting to create new experiences in the same vein, but on a smaller scale.
Our goal, as a game studio, is to invest in people that will grow together as a team getting stronger with each successive project. Part of this is hiring T-shaped heavy hitters that can sustain a studio in this highly competitive market, and the other part is keeping these skilled employees happy with competitive salaries and benefits within an environment that nurtures autonomy, mastery, and purpose.