
Do you love prototyping new combat and gameplay experiences? Do you dissect the combat and core systems of all games you play? Then we would like to talk to you! We are looking for people who are passionate about Combat Design and Programming.
As a Senior Technical Combat Designer, you will help expand combat gameplay, by being hands on with implementation but also interface with Combat Design. Having this dual responsibility will give you major control on creating a cohesive and tight combat experience.
Responsibilities
Work directly with the Lead Combat Designer to create combat systems.
Prototype, polish and balance enemies, as well as player abilities.
Give crisp feedback to quickly iterate on concepts with a multidisciplinary team.
Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
Requirements
Must have played previously shipped Sucker Punch titles and have a sense of our combat systems.
Demonstrated ability to prototype and iterate quickly.
Proficiency with C++ or similar .
Must be a clear communicator, and juggler of the contributions from different disciplines.
5+ years gameplay programming or technical design experience.
Must be eligible to work in the US.
Pluses
Experience working on enemy designs or AI
Proficiency in Maya or other 3D modeling and animation package.
Experience working on Melee combat systems.
Contemporary knowledge of modern combat design.
Send us your resume showcasing your passion for prototyping, pushing players to be on the top of their game!
Position is currently open to those eligible to work in the States or Canada.
This position is available for on-site, hybrid or remote depending on candidate qualifications.
At SIE, we consider several factors when setting each role’s salary range, including the competitive benchmarking data for the market and geographic location. As this is a flexible role that can be performed remotely, this means that the salary range will vary based on geographic location. Please note that individual pay will be set within this salary range based on location as well as skills and experience related to the job. Additionally, the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. This is a flexible role that can be remote, with varying salary ranges based on geographic location. For example, if you are based out of Los Angeles, the base salary range for this role is: $106,600 - $159,800
For more information about benefits, please visit https://www.playstation.com/en-us/corporate/playstation-careers/
We’ve been making well-crafted games for 20 years. We focus on one title and one platform at a time so that we can pour our very best into the experiences. We all have our favorites, but we hope you can feel how much we enjoyed making them.