PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam, focused on creating massive sandbox worlds. Our multi-disciplinary team is using an array of new and emerging technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds on a planetary scale, populated by thousands of players.
For the MELBA Team we are looking for a Network Programmer to incorporate cutting edge technology into a brand-new engine designed to power large-scale simulations. As part of the Melba Team, you will be joining a team of other developers and researchers approaching problems from new angles and experimenting with novel solutions.
You will work on the "Distributed Simulation" research project, in collaboration with researchers and other R&D Team members. The objective is to investigate new approaches rather than implement existing engineering solutions only.
Responsibilities include:
YOUR PROFILE
ADDITIONAL SKILLS
LOCATION
PLAYERUNKNOWN Productions is an independent development studio based in Amsterdam, focused on creating massive sandbox worlds. Our multi-disciplinary team is using an array of new and emerging technologies to push the envelope of what is possible with open worlds in gaming.
Our goal is to build deep, systemic playgrounds on a planetary scale, populated by thousands of players.
At PLAYERUNKNOWN Productions we believe in a flexible work environment driven by honesty and transparency, empowering both developers and researchers to build the tools that can form the foundation of a new generation of interactive worlds. We are a passionate team of committed individuals from all over the world, working towards building the kind of experience that is only now becoming possible. We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before, and we believe that we can make it happen.