We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our vehicle game BeamNG.drive, which is now available on Steam in Early Access.
In order to support our ongoing and future development plans, we are seeking an experienced Senior Tools Programmer, who can work independently, and be entrusted with long-term development projects. If you are excited to support us in working on the diverse tools for the BeamNG.drive game, come on over!
Our recruitment process
Our recruitment process starts with an introductory call with our HR team, continues with a coding challenge, a technical interview, and finally a stakeholder interview
Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 70 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!
We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.
Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.
To minimize bias throughout the hiring process, please submit your application in English.
Since 2012 we are focused on the continuing development of our state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware.
Our engine was first released in 2013 and is now widely available for entertainment and simulation purposes.
The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game.
Our comprehensive simulation platform is suitable for ADAS, autonomous driving, and driver training applications.